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Senior Artist – Threewave Software –
Vancouver, BC October 2006 – September 2008 |
Army of Two (X360/PS3/PC), Turok (X360/PS3/PC), Ghostbusters (X360/PS3) Tested game builds to provide feedback for multiplayer game design suggestions and worked with QA to resolve game bugs, glitches and maximize the visual experience of the game. Setup of game art asset structure, pipelines, and workflows on Puppy Luv project Mentored several junior artists and interns with their modeling and texture work Unreleased games worked on:, Unannounced DLC prototype (X360), Puppy Luv (XBLA) |
Lead Character Artist – EA Canada – Burnaby, BC May 2004 – September 2006 |
FIFA Soccer 06/07 (PS2/GC/Xbox/PS3/X360) Created comparative product analysis documents outlining the look of the competitions’ products. This also included pre-production tasks and creation time estimates, working closely with the art production manager to create the schedule. I managed outsource partners and created templates and production documents/tutorials. I also reviewed incoming work from our outsource partners along with 2 other members of my team. NHL 07 (X360/PS3) |
Assistant Texture Artist/Modeler – EA Canada – Burnaby, BC March 2003 – April 2004 |
NHL 2005 and NHL 2006 (PS2/Gamecube/Xbox) NBA Street 2005 (PS2/Gamecube/Xbox) NCAA March Madness 2004/2005 and NBA Live! 2004 (PS2/Gamecube/Xbox) |
Environment Modeler/Texture Artist – Mainframe Entertainment – Vancouver, BC October 2002 – March 2003 |
Barbie in Swan Lake (feature) Modeled, textured and lit indoor and outdoor environments from concept paintings and worked closely with the art department to fully realize the atmosphere of the final product. I was a junior member of the 6-man modeling team taking direction from my peers, modeling supervisor, art director, director and concept art team. |
Software |
Zbrush, Mudbox, x-normal, FAOGen, Maya, Max, Photoshop, Painter, Adobe Illustrator, Perforce, Alienbrain, Blender Unreal Engine 3, Infernal Engine, Radiant, Source |
Education |
Vancouver Film School 3D Program August 2001 – August 2002 Received
Diploma in 3D animation and visual effects |
Everything
on this site is copyright ©Randolph Stayer unless otherwise stated. |